CODEDOOR
Solo developer — designed, built, and shipped the complete game

A survival-action game set in an abandoned container yard. Each wave issues a code; you find the matching container while zombies hunt you. Reach wave ten and the endgame nuke unlocks.
I designed and built the complete game, including the container-code system, enemy chase and combat behaviour, wave progression, and win-state handling. For V3, I moved performance-sensitive logic out of Blueprints into C++ while keeping designer-facing properties configurable in the editor.
I released it publicly in January 2024 and maintained it through several patches, with changes driven by player feedback rather than a plan written up front.
- Public Steam release
- Single-player PC build
- Steam achievements
- Post-launch patches
- Unreal Engine 5
- C++
- Blueprints
- Steamworks
- PC (Windows)


